Best 32 Inch Monitors – Ultimate Buying Guide
Finding the best 32 inch monitor might seem daunting, but we’ve made it much easier for you with this in-depth buying guide. Computer monitors are currently in a similar trajectory as TVs right now. Everyone wants or has a big screen TV, so it only makes sense to have a “big screen” 32 inch monitor. There are plenty of benefits for productivity and entertainment with a 32 inch screen, let’s find out specifically what those are.
What Are the Benefits of a 32 inch Monitor?
Once you purchase and setup a 32 inch monitor, the large display is pretty much instantly appreciated. Everything is bigger and better. Working on projects becomes more of an enthusiastic passion and less of a chore. Projects and tasks that involve photos and graphics are especially enhanced. You’ll find yourself thoroughly enjoying reading/writing your emails and browsing the web. You will be multi-tasking with multiple windows like a pro. If you have a webcam, the person you’re talking to seems like they are in the same room with you. You can easily be 2 to 3 times more immersed in your favorite tv shows, movies, and pc games. It’s a game changer.
- Best 32 Inch Monitors – Ultimate Buying Guide
- What Are the Benefits of a 32 inch Monitor?
- Best 32 Inch Monitor 2023 – Quick List
- Best 32 Inch Monitor 2023 – Reviews
- 1. LG 32QN600-B – Best Overall
- 2. Samsung UJ59 – Best Samsung 4K
- 3. Dell S3221QS – Best Dell 4K
- 4. LG 32UD60-B – Best LG 4K
- 5. BenQ EW3270U – Best BenQ 4K
- 6. Samsung Odyssey G5 – Best Samsung 144Hz Gaming
- 7. LG 32GK650F-B – Best LG 144Hz Gaming
- 8. ASUS TUF VG32VQ – Best ASUS 144Hz Gaming
- 9. LG 32GN650-B – Best LG 165Hz Gaming
- 10. Sceptre C325B-FWD240 – Best Sceptre 240Hz Gaming
- 11. Acer Predator XB323U – Best Acer 270Hz Gaming
- 12. Philips 325E1C – Best Philips Color Coverage
- 13. Samsung S70A – Best Samsung Color Coverage
- 14. LG 32ML600M-B – Best LG Color Coverage
- 15. ViewSonic VX3276-MHD – Best ViewSonic Color Coverage
Best 32 Inch Monitor 2023 – Quick List
- LG 32QN600-B – Best Overall
- Samsung UJ59 – Best Samsung 4K
- Dell S3221QS – Best Dell 4K
- LG 32UD60-B – Best LG 4K
- BenQ EW3270U – Best BenQ 4K
- Samsung Odyssey G5 – Best Samsung 144Hz Gaming
- LG 32GK650F-B – Best LG 144Hz Gaming
- ASUS TUF VG32VQ – Best ASUS 144Hz Gaming
- LG 32GN650-B – Best LG 165Hz Gaming
- Sceptre C325B-FWD240 – Best Sceptre 240Hz Gaming
- Acer Predator XB323U – Best Acer 270Hz Gaming
- Philips 325E1C – Best Philips Color Coverage
- SAMSUNG S70A – Best Samsung Color Coverage
- LG 32ML600M-B – Best LG Color Coverage
- ViewSonic VX3276-MHD – Best ViewSonic Color Coverage
Best 32 Inch Monitor 2023 – Reviews
1. LG 32QN600-B – Best Overall

The LG 32QN600-B tops our list with it’s massive QHD (2560×1440), HDR 10 display. It’s definitely a multi-purpose monitor, that pretty much anyone would love to own. Productivity enthusiasts will have no problem multi-tasking with multiple windows at once, thanks to the large screen and minimal bezels. Designers and photographers will greatly appreciate the 99% sRGB color coverage and 1440p resolution. People that love streaming content will especially be enthused with the large screen, HDR10, and high resolution. The LG 32QN600-B is not classified as a gaming monitor, but it still provides AMD FreeSync, DAS (Dynamic Action Sync), Black Stabilizer tech, and a 75Hz refresh rate.
Amazingly, you can have all the features mentioned for less than 300 dollars. The sheer amount of features combined with the ultra low price, really makes the LG 32QN600-B stand out from the crowd.
2. Samsung UJ59 – Best Samsung 4K

Samsung is still the world leader in display technology, and it clearly shows with the Samsung UJ59. There is no better brand to turn to when looking for a 4K monitor. Watching all of your favorite movies and TV shows in UHD (Ultra High Definition) on the UJ59 is kind of amazing. It literally can turn an office into a living room. The included AMD FreeSync and Game Mode bring your pc games to the next level as well. You can even use the Samsung UJ59 with multiple devices including: desktop pc, laptop, macbook, xbox, and ps4.
3. Dell S3221QS – Best Dell 4K

Dell is incredibly known for their computer products that are targeted for business. The Dell S3221QS actually does a terrific job of focusing on productivity, but also entertainment. Thanks to the 32 inch, curved 4K screen you can spend equal amounts of time reading emails and creating spreadsheets as you do streaming your favorite movies and tv shows. The built-in speakers add even more, by creating an “all in one” device, and not needing to buy external speakers.
4. LG 32UD60-B – Best LG 4K

If you are a fan of LG (like us), and want one of the highest possible resolution monitors available, you should take a serious look at the LG 32UD60-B. The 32 inch, 4K screen is great for productivity and entertainment. Your favorite streaming content and games will especially come to life. You get many of the same desirable gaming features of the LG 32QN600-B such as: AMD FreeSync, Dynamic Action Sync, and Black Stabilizer. The current price of the LG 32UD60-B is approx. $350 on Amazon, which is 100 dollars less than Walmart’s price of approx. $450 (which is still close to selling out).
5. BenQ EW3270U – Best BenQ 4K

BenQ may not be quite the household name as LG, Dell, Samsung or other heavy hitters when it comes to monitors. But the BenQ EW3270U demands recognition as a serious contender for one of the best 32 inch 4k monitors currently available. It has a fantastic UHD display with a 3840 x 2160 resolution and HDR support. It also has very useful eye care tech for long work or entertainment sessions. This includes low blue light, and flicker-free technology.
6. Samsung Odyssey G5 – Best Samsung 144Hz Gaming

The Samsung Odyssey G5 packs quite a punch into a very affordable price tag. This 1440p screen delivers a blistering fast 144Hz refresh rate and 1ms response time.
If you want even more processing speed… let’s say 240Hz, we also highly recommend the Samsung Odyssey G7.
The Odyssey G5 comes with AMD FreeSync and HDR10 to keep action even smoother and more vibrant. It’s understandably one of the best selling gaming monitors as we speak.
7. LG 32GK650F-B – Best LG 144Hz Gaming

The LG 32GK650F-B exceeds pretty much everybody’s expectations in it’s price range. It may be categorized as a gaming monitor, but this LG monitor can literally do it all. From streaming your favorite movies and tv shows, browsing the web, reading and writing emails, creating spreadsheets, to gaming and more.
The LG 32GK650F-B packs a 1440p resolution with a 144 Hz refresh rate, so it falls into that golden zone for modern gaming. But on top of that, it uses VA technology which is popular with gamers and perhaps the best for this type of display.
It also has FreeSync support with low framerate compensation and it’s compatible with Nvidia GPUs. Some of the absolute cheapest monitors with these specs do not include adaptive sync, so having it here is not only welcome but a requirement for any modern gaming display.
The LG’s QHD resolution of 2560×1440 will enable you to see every microscopic detail. Not only is your entertainment enhanced, but photo and video editing will be raised up a significant notch as well. You may never want to leave your pc.
What tops it all off is the massive 32 inch display. Your movies and games will be bigger and better, and you can also get more work done with multiple windows open simultaneously. It’s a game changer.
8. ASUS TUF VG32VQ – Best ASUS 144Hz Gaming

The ASUS TUF VG32VQ is another strong contender for the 144Hz crown. This is largely due to it’s plethora of useful features. For starters, similar to the Odyssey G5 the ASUS TUF gives you a 144Hz refresh rate with a 1ms response time. To keep the gameplay smooth there is also Adaptive-Sync and FreeSync Premium. On top of that, you get a highly adjustable stand with height, tilt, and pivot functionality. If you want, you can utilize the built-in VESA mounting, to enable an epic multiple monitor setup.
9. LG 32GN650-B – Best LG 165Hz Gaming

LG makes our list again, this time in the gaming category with the LG 32GN650-B. It’s no slouch either, equipped with a lightning fast 165Hz refresh rate and 1ms response time. It has all the gaming tech you would expect from a premium monitor such as AMD FreeSync, QHD resolution, and HDR10. Like the TUF, it pushes the boundaries with included features such as a highly adjustable stand and 95% sRGB color coverage. The 32GN650-B is a very versatile gaming monitor. You can easily play your favorite pc games with ultra-high specs, and then switch to watching a movie, browsing the web, or working on a project.
10. Sceptre C325B-FWD240 – Best Sceptre 240Hz Gaming

Don’t forget about the Sceptre C325B-FWD240, especially since it has the highest refresh rate from this list with a staggering 240Hz. Combine that with a 1ms response time, and you should have an edge over the majority of your gaming competitors. There’s a good amount of connectivity options too, that includes 2x HDMI 1.4, HDMI 2.0, DisplayPort, and Audio Out. Surprisingly, you don’t have to bust your bank account to get your hands on the Sceptre C325B-FWD240, it’s currently one of the most affordable 32 inch, 240Hz monitors available.
11. Acer Predator XB323U – Best Acer 270Hz Gaming

Acer is by far one of the most well-known names in the display industry, having produced some of the best gaming monitors we’ve seen in recent years. Acer’s Predator gaming monitors are the company’s flagship series, with only the highest performance-tuned specifications and features.
The Acer Predator XB323U has all of the features you’d expect from a high-end gaming monitor in it’s price range, including a 2560 x 1440 screen resolution, 170Hz refresh rate, and 0.5ms MPRT response time. When you combine all of this with an outstanding IPS panel that covers up to 99 percent of the Adobe RGB color gamut and a fully adjustable stand that provides excellent ergonomics, you have one of the top 32 inch gaming monitors on the market.
12. Philips 325E1C – Best Philips Color Coverage

Philips monitors are well known by designers and photographers for their exceptionally high color coverage. The Philips 325E1C is no exception. It covers 123% of sRGB, and 102% of the NTSC color gamut. You seriously could pay thousands of dollars for those type of specs. Thankfully Philips is also known for providing incredibly affordable monitors, and the 325E1C is currently under 400 dollars.
13. Samsung S70A – Best Samsung Color Coverage

The Samsung S70A has a flat-screen 4K display with HDR10, 1.07 billion (10-bit) colors, a slim-bezel design and tilt adjustment. In other words, it pretty much has all the latest monitor tech you could want. The fact that the Samsung S70A support HDR shows that Samsung thinks the display tech is important for the future of PCs and Macs, for advanced and average users. These displays definitely have deeper blacks and brighter whites than typical consumer and business models. Content creators and designers will considerably benefit from the extra color gamut.
14. LG 32ML600M-B – Best LG Color Coverage

The LG 32ML600M-B gives you 99% sRGB and 95% DCI-P3 color coverage combined with a very affordable price tag. Graphic designers, photographers, and video editors will get full use out of the 32 inch display with incredibly accurate colors. The HDR 10 support is also ideal for deep blacks and bright whites, which can greatly facilitate color grading and other design projects. Additionally, with all the vibrant colors and large 32 inch screen, you can also take a break from your work and watch your favorite movies and tv shows come to life.
15. ViewSonic VX3276-MHD – Best ViewSonic Color Coverage

The ViewSonic VX3276-MHD covers 99% of sRGB in addition to it’s proprietary SuperClear technology. The SuperClear tech delivers an extraordinary level of visual clarity by eliminating image distortion and color shifting. This ensures true, lifelike color from virtually any viewing angle, along with high color accuracy and consistency from screen to print. Surprisingly, with all of the very useful color enhancements the ViewSonic VX3276-MHD is still considerably affordable.
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A computer monitor is an output device that displays information in pictorial form. A monitor usually comprises the display device, circuitry, casing, and power supply.
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The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) with LED backlighting having replaced cold-cathode fluorescent lamp (CCFL) backlighting. Older monitors used a cathode ray tube (CRT).
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Monitors are connected to the computer via VGA, Digital Visual Interface (DVI), HDMI, DisplayPort, Thunderbolt, low-voltage differential signaling (LVDS) or other proprietary connectors and signals.
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Originally, computer monitors were used for data processing while television sets were used for entertainment. From the 1980s onwards, computers (and their monitors) have been used for both data processing and entertainment, while televisions have implemented some computer functionality.
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The common aspect ratio of televisions, and computer monitors, has changed from 4:3 to 16:10, to 16:9.
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Modern computer monitors are easily interchangeable with conventional television sets. However, as computer monitors do not necessarily include integrated speakers, it may not be possible to use a computer monitor without external components.
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Early electronic computers were fitted with a panel of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer.
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This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the ‘monitor’.
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As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output.
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Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program’s operation.
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As technology developed engineers realized that the output of a CRT display was more flexible than a panel of light bulbs and eventually, by giving control of what was displayed in the program itself, the monitor itself became a powerful output device in its own right.
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Computer monitors were formerly known as visual display units (VDU), but this term had mostly fallen out of use by the 1990s.
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The first computer monitors used cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis.
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The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time.
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High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
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Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays.
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But color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979.
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Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality.
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Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors.
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In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.
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By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable.
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During the following decade, maximum display resolutions gradually increased and prices continued to fall.
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CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[3]
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CRTs still offer some image quality advantages over LCDs but improvements to the latter have made them much less obvious.
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The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
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There are multiple technologies that have been used to implement liquid crystal displays (LCD).
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Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT.
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Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT).
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As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
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TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.
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The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors.
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Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999. In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[3]
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The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[5]
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On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[6] is set to a sufficiently high value.
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LCD monitors have now very high temporal accuracy and can be used for vision research.[7]
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High dynamic range (HDR)[6] has been implemented into high-end LCD monitors to improve color accuracy.
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Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content.
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These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars.
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Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents.
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They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
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The performance of a monitor is measured by the following parameters:
- Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
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- Color depth is measured in bits per primary color or bits for all colors.
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- Gamut is measured as coordinates in the CIE 1931 color space. The names sRGB or AdobeRGB are shorthand notations.
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- Aspect ratio is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
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- Viewable image size is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
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- Display resolution is the number of distinct pixels in each dimension that can be displayed. For a given display size, maximum resolution is limited by dot pitch.
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- Dot pitch is the distance between sub-pixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
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- Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
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- Response time is the time a pixel in a monitor takes to go from active (white) to inactive (black) and back to active (white) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
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- Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
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- Power consumption is measured in watts.
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- Delta-E: Color accuracy is measured in delta-E; the lower the delta-E, the more accurate the color representation. A delta-E of below 1 is imperceptible to the human eye. Delta-Es of 2 to 4 are considered good and require a sensitive eye to spot the difference.
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- Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.32 inch Monitor Best of 2021
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- On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit’s design.
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- The main measurements for display devices are: width, height, total area and the diagonal.
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The size of a display is usually by monitor manufacturers given by the diagonal, i.e. the distance between two opposite screen corners.
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This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size.
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Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass).
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This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
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With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display.
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This meant that an eighteen-inch LCD had a larger visible area than an eighteen-inch cathode ray tube.
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The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen.
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The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
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A computer monitor is an output device that displays information in pictorial form. A monitor usually comprises the display device, circuitry, casing, and power supply.
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The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) with LED backlighting having replaced cold-cathode fluorescent lamp (CCFL) backlighting.
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Older monitors used a cathode ray tube (CRT).
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Monitors are connected to the computer via VGA, Digital Visual Interface (DVI), HDMI, DisplayPort, Thunderbolt, low-voltage differential signaling (LVDS) or other proprietary connectors and signals.
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Originally, computer monitors were used for data processing while television sets were used for entertainment.
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From the 1980s onwards, computers (and their monitors) have been used for both data processing and entertainment, while televisions have implemented some computer functionality.
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The common aspect ratio of televisions, and computer monitors, has changed from 4:3 to 16:10, to 16:9.
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Modern computer monitors are easily interchangeable with conventional television sets.
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However, as computer monitors do not necessarily include integrated speakers, it may not be possible to use a computer monitor without external components.[1]
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Early electronic computers were fitted with a panel of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer.
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This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the ‘monitor’.
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As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output.
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Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program’s operation.[[cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis.
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The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time.
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High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
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Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979.
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Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality.
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Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors.
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In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[2]
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By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable.
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During the following decade, maximum display resolutions gradually increased and prices continued to fall.
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CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[3]
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CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious.
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The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
A computer monitor is an output device that displays information in pictorial form. A monitor usually comprises the visual display, circuitry, casing, and power supply. The display device in modern monitors is typically a thin film.
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There are multiple technologies that have been used to implement liquid crystal displays (LCD).
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Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT.
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Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT).
32 in monitor
As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
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TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[4]
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The first standalone LCDs appeared in the mid-1990s selling for high prices.
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As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors.
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Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999.
32 in monitor
In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[3] The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter.
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The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[5]
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On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[6] is set to a sufficiently high value.
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LCD monitors have now very high temporal accuracy and can be used for vision research.[7]
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High dynamic range (HDR)[6] has been implemented into high-end LCD monitors to improve color accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content.
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These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars.
32 in monitor
Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents.
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They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
32″ Monitor
Early electronic computers were fitted with a panel of light bulbs where the state of each particular bulb would indicate the on/off state of a particular register bit inside the computer. This allowed the engineers operating the computer to monitor the internal state of the machine, so this panel of lights came to be known as the ‘monitor’. As early monitors were only capable of displaying a very limited amount of information and were very transient, they were rarely considered for program output. Instead, a line printer was the primary output device, while the monitor was limited to keeping track of the program’s operation.[[32″ Monitor
Multiple technologies have been used for computer monitors. Until the 21st century most used cathode ray tubes but they have largely been superseded by LCD monitors. The first computer monitors used cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis. The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use. Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[2] By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable. During the following decade, maximum display resolutions gradually increased and prices continued to fall. CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[3] CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry. There are multiple technologies that have been used to implement liquid crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines. TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[4] The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999. In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[3] The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[5] On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[6] is set to a sufficiently high value. LCD monitors have now very high temporal accuracy and can be used for vision research.[7] High dynamic range (HDR)[6] has been implemented into high-end LCD monitors to improve color accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content. These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars. Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents. They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor. Most modern monitors will switch to a power-saving mode if no video-input signal is received. This allows modern operating systems to turn off a monitor after a specified period of inactivity. This also extends the monitor’s service life. Some monitors will also switch themselves off after a time period on standby.32″ Monitor
32″ Monitor
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Liquid crystal display
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best 32 inch monitors
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Most modern laptops provide a method of screen dimming after periods of inactivity or when the battery is in use. This extends battery life and reduces wear.
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Many monitors have other accessories (or connections for them) integrated. This places standard ports within easy reach and eliminates the need for another separate hub, camera, microphone, or set of speakers. These monitors have advanced microprocessors which contain codec information, Windows Interface drivers and other small software which help in proper functioning of these functions.
32″ Monitor
32 in computer monitor
Some displays, especially newer LCD monitors, replace the traditional anti-glare matte finish with a glossy one.
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This increases color saturation and sharpness but reflections from lights and windows are very visible. Anti-reflective coatings are sometimes applied to help reduce reflections, although this only mitigates the effect.
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In about 2009, NEC/Alienware together with Ostendo Technologies (based in Carlsbad, CA) were offering a curved (concave) 43-inch (110 cm) monitor that allows better viewing angles near the edges, covering 75% of peripheral vision in the horizontal direction.
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This monitor had 2880×900 resolution, LED backlight and was marketed as suitable both for gaming and office work, while for $6499 it was rather expensive.[16] While this particular monitor is no longer in production, most PC manufacturers now offer some sort of curved desktop display.
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Narrow viewing angle screens are used in some security conscious applications.
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Newer monitors are able to display a different image for each eye, often with the help of special glasses, giving the perception of depth. An autostereoscopic screen can generate 3D images without headgear.
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These monitors use touching of the screen as an input method. Items can be selected or moved with a finger, and finger gestures may be used to convey commands. The screen will need frequent cleaning due to image degradation from fingerprints.
Tablet screens
A combination of a monitor with a graphics tablet. Such devices are typically unresponsive to touch without the use of one or more special tools’ pressure. Newer models however are now able to detect touch from any pressure and often have the ability to detect tilt and rotation as well.
Touch and tablet screens are used on LCDs as a substitute for the light pen, which can only work on CRTs.
Ultrawide screens
Monitors that feature an aspect ratio of 21:9 as opposed to the more common 16:9.
Mounting
Computer monitors are provided with a variety of methods for mounting them depending on the application and environment.
Desktop
A desktop monitor is typically provided with a stand from the manufacturer which lifts the monitor up to a more ergonomic viewing height. The stand may be attached to the monitor using a proprietary method or may use, or be adaptable to, a Video Electronics Standards Association, VESA, standard mount. Using a VESA standard mount allows the monitor to be used with an after-market stand once the original stand is removed. Stands may be fixed or offer a variety of features such as height adjustment, horizontal swivel, and landscape or portrait screen orientation.
VESA mount
The Flat Display Mounting Interface (FDMI), also known as VESA Mounting Interface Standard (MIS) or colloquially as a VESA mount, is a family of standards defined by the Video Electronics Standards Association for mounting flat panel monitors, TVs, and other displays to stands or wall mounts.[17] It is implemented on most modern flat-panel monitors and TVs.
For Computer Monitors, the VESA Mount typically consists of four threaded holes on the rear of the display that will mate with an adapter bracket.
Rack mount
Rack mount computer monitors are available in two styles and are intended to be mounted into a 19-inch rack:

A fixed 19-inch (48 cm), 4:3 rack mount LCD monitor
- Fixed
A fixed rack mount monitor is mounted directly to the rack with the LCD visible at all times. The height of the unit is measured in rack units (RU) and 8U or 9U are most common to fit 17-inch or 19-inch LCDs. The front sides of the unit are provided with flanges to mount to the rack, providing appropriately spaced holes or slots for the rack mounting screws. A 19-inch diagonal LCD is the largest size that will fit within the rails of a 19-inch rack. Larger LCDs may be accommodated but are ‘mount-on-rack’ and extend forward of the rack. There are smaller display units, typically used in broadcast environments, which fit multiple smaller LCDs side by side into one rack mount.
- Stowable
A stowable rack mount monitor is 1U, 2U or 3U high and is mounted on rack slides allowing the display to be folded down and the unit slid into the rack for storage. The display is visible only when the display is pulled out of the rack and deployed. These units may include only a display or may be equipped with a keyboard creating a KVM (Keyboard Video Monitor). Most common are systems with a single LCD but there are systems providing two or three displays in a single rack mount system.
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A panel mount computer monitor is intended for mounting into a flat surface with the front of the display unit protruding just slightly. They may also be mounted to the rear of the panel. A flange is provided around the LCD, sides, top and bottom, to allow mounting. This contrasts with a rack mount display where the flanges are only on the sides. The flanges will be provided with holes for thru-bolts or may have studs welded to the rear surface to secure the unit in the hole in the panel. Often a gasket is provided to provide a water-tight seal to the panel and the front of the LCD will be sealed to the back of the front panel to prevent water and dirt contamination.
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An open frame monitor provides the LCD monitor and enough supporting structure to hold associated electronics and to minimally support the LCD. Provision will be made for attaching the unit to some external structure for support and protection. Open frame LCDs are intended to be built into some other piece of equipment. An arcade video game would be a good example with the display mounted inside the cabinet. There is usually an open frame display inside all end-use displays with the end-use display simply providing an attractive protective enclosure. Some rack mount LCD manufacturers will purchase desktop displays, take them apart, and discard the outer plastic parts, keeping the inner open-frame LCD for inclusion into their product.
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According to an NSA document leaked to Der Spiegel, the NSA sometimes swaps the monitor cables on targeted computers with a bugged monitor cable in order to allow the NSA to remotely see what is being displayed on the targeted computer monitor.[18]
Van Eck phreaking is the process of remotely displaying the contents of a CRT or LCD by detecting its electromagnetic emissions. It is named after Dutch computer researcher Wim van Eck, who in 1985 published the first paper on it, including proof of concept. Phreaking more generally is the process of exploiting telephone networks.[19]
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A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A “complete” computer including the hardware, the operating system (main software), and peripheral equipment required and used for “full” operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.
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Computers are used as control systems for a wide variety of industrial and consumer devices. This includes simple special purpose devices like microwave ovens and remote controls, factory devices such as industrial robots and computer-aided design, and also general purpose devices like personal computers and mobile devices such as smartphones. The Internet is run on computers and it connects hundreds of millions of other computers and their users.
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Early computers were only conceived as calculating devices. Since ancient times, simple manual devices like the abacus aided people in doing calculations. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early 20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC) chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed, power and versatility of computers have been increasing dramatically ever since then, with MOS transistor counts increasing at a rapid pace (as predicted by Moore’s law), leading to the Digital Revolution during the late 20th to early 21st centuries.
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Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the form of a metal-oxide-semiconductor (MOS) microprocessor, along with some type of computer memory, typically MOS semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards, mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g., the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the result of operations to be saved and retrieved.
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A human computer, with microscope and calculator, 1952
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According to the Oxford English Dictionary, the first known use of the word “computer” was in 1613 in a book called The Yong Mans Gleanings by English writer Richard Braithwait: “I haue [sic] read the truest computer of Times, and the best Arithmetician that euer [sic] breathed, and he reduceth thy dayes into a short number.” This usage of the term referred to a human computer, a person who carried out calculations or computations. The word continued with the same meaning until the middle of the 20th century. During the latter part of this period women were often hired as computers because they could be paid less than their male counterparts.[1] By 1943, most human computers were women.[2]
The Online Etymology Dictionary gives the first attested use of “computer” in the 1640s, meaning “one who calculates”; this is an “agent noun from compute (v.)”. The Online Etymology Dictionary states that the use of the term to mean “‘calculating machine’ (of any type) is from 1897.” The Online Etymology Dictionary indicates that the “modern use” of the term, to mean “programmable digital electronic computer” dates from “1945 under this name; [in a] theoretical [sense] from 1937, as Turing machine“.[3]
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Pre-20th century
The Ishango bone, a bone tool dating back to prehistoric Africa.
Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, probably livestock or grains, sealed in hollow unbaked clay containers.[4][5] The use of counting rods is one example.
The abacus was initially used for arithmetic tasks. The Roman abacus was developed from devices used in Babylonia as early as 2400 BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.[6]

The Antikythera mechanism, dating back to ancient Greece circa 150–100 BC, is an early analog computing device.
The Antikythera mechanism is believed to be the earliest mechanical analog “computer”, according to Derek J. de Solla Price.[7] It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to c. 100 BC. Devices of a level of complexity comparable to that of the Antikythera mechanism would not reappear until a thousand years later.
Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the early 11th century.[8] The astrolabe was invented in the Hellenistic world in either the 1st or 2nd centuries BC and is often attributed to Hipparchus. A combination of the planisphere and dioptra, the astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer[9][10] and gear-wheels was invented by Abi Bakr of Isfahan, Persia in 1235.[11] Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar astrolabe,[12] an early fixed-wired knowledge processing machine[13] with a gear train and gear-wheels,[14] c. 1000 AD.
The sector, a calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.
The slide rule was invented around 1620–1630, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions. Slide rules with special scales are still used for quick performance of routine calculations, such as the E6B circular slide rule used for time and distance calculations on light aircraft.
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In the 1770s, Pierre Jaquet-Droz, a Swiss watchmaker, built a mechanical doll (automaton) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically “programmed” to read instructions. Along with two other complex machines, the doll is at the Musée d’Art et d’Histoire of Neuchâtel, Switzerland, and still operates.[15]
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In 1831–1835, mathematician and engineer Giovanni Plana devised a Perpetual Calendar machine, which, though a system of pulleys and cylinders and over, could predict the perpetual calendar for every year from AD 0 (that is, 1 BC) to AD 4000, keeping track of leap years and varying day length. The tide-predicting machine invented by Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.
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The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-disc mechanisms to perform the integration. In 1876, Lord Kelvin had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.[16]
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32 inch Monitor 1080p
The first computer monitors used cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis. The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
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Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[3]
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By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable. During the following decade, maximum display resolutions gradually increased and prices continued to fall. CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[4] CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
32 inch Monitor 1080p
32 inch Monitor 1080p
There are multiple technologies that have been used to implement liquid crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
32 inch Monitor 1080p
TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[5]
32 inch Monitor 1080p
The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999. In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[4] The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[6] On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[7] is set to a sufficiently high value. LCD monitors have now very high temporal accuracy and can be used for vision research.[8]
32 inch Monitor 1080p
High dynamic range (HDR)[7] has been implemented into high-end LCD monitors to improve color accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content. These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars. Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents. They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
32 inch Monitor 1080p
32 inch Monitor 1080p
Organic light-emitting diode (OLED) monitors provide higher contrast and better viewing angles than LCDs but they require more power when displaying documents with white or bright backgrounds and have a severe problem known as burn-in.
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The performance of a monitor is measured by the following parameters:
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- Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
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- Color depth is measured in bits per primary color or bits for all colors.
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- Gamut is measured as coordinates in the CIE 1931 color space. The names sRGB or AdobeRGB are shorthand notations.
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- Aspect ratio is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
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- Viewable image size is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
32 inch Monitor 1080p
- Display resolution is the number of distinct pixels in each dimension that can be displayed. For a given display size, maximum resolution is limited by dot pitch.
32 inch Monitor 1080p
- Dot pitch is the distance between sub-pixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
32 inch Monitor 1080p
- Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
32 inch Monitor 1080p
- Response time is the time a pixel in a monitor takes to go from active (white) to inactive (black) and back to active (white) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
32 inch Monitor 1080p
- Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
32 inch Monitor 1080p
- Power consumption is measured in watts.
32 inch Monitor 1080p
- Delta-E: Color accuracy is measured in delta-E; the lower the delta-E, the more accurate the color representation. A delta-E of below 1 is imperceptible to the human eye. Delta-Es of 2 to 4 are considered good and require a sensitive eye to spot the difference.
32 inch Monitor 1080p
- Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.
32 inch Monitor 1080p

The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.
32 inch Monitor 1080p
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit’s design. The main measurements for display devices are: width, height, total area and the diagonal.
32 inch Monitor 1080p
The size of a display is usually by monitor manufacturers given by the diagonal, i.e. the distance between two opposite screen corners.
32 in computer monitor
This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use.
32 in computer monitor
Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass).
32 in computer monitor
This method continued even when cathode ray tubes were manufactured as rounded rectangles.
32 in computer monitor
It had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
32 inch Monitor 1080p
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger visible area than an eighteen-inch cathode ray tube.
32 inch Monitor 1080p
The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen.
32 in computer monitor
The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
32 inch Monitor 1080p
32 inch Monitor 1080p
The first computer monitors used cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis. The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
32 inch Monitor 1080p
Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[3]
32 inch Monitor 1080p
By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable. During the following decade, maximum display resolutions gradually increased and prices continued to fall. CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[4] CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
32 inch Monitor 1080p
32 inch Monitor 1080p
There are multiple technologies that have been used to implement liquid crystal displays (LCD).
32 in computer monitor
Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
32 inch Monitor 1080p
TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[5]
32 inch Monitor 1080p
The first standalone LCDs appeared in the mid-1990s selling for high prices.
32 in computer monitor
As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999.
32 in computer monitor
In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[4]
32 in computer monitor
The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[6]
32 in computer monitor
On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[7] is set to a sufficiently high value.
32 in computer monitor
LCD monitors have now very high temporal accuracy and can be used for vision research.[8]
32 inch Monitor 1080p
High dynamic range (HDR)[7] has been implemented into high-end LCD monitors to improve color accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content. These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars. Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents. They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
32 inch Monitor 1080p
32 inch Monitor 1080p
Organic light-emitting diode (OLED) monitors provide higher contrast and better viewing angles than LCDs but they require more power when displaying documents with white or bright backgrounds and have a severe problem known as burn-in.
32 inch Monitor 1080p
The performance of a monitor is measured by the following parameters:
32 inch Monitor 1080p
- Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
32 inch Monitor 1080p
- Color depth is measured in bits per primary color or bits for all colors.
32 inch Monitor 1080p
- Gamut is measured as coordinates in the CIE 1931 color space. The names sRGB or AdobeRGB are shorthand notations.
32 inch Monitor 1080p
- Aspect ratio is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
32 inch Monitor 1080p
- Viewable image size is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
32 inch Monitor 1080p
- Display resolution is the number of distinct pixels in each dimension that can be displayed. For a given display size, maximum resolution is limited by dot pitch.
32 inch Monitor 1080p
- Dot pitch is the distance between sub-pixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
32 in computer monitor
- Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
32 in computer monitor
- Response time is the time a pixel in a monitor takes to go from active (white) to inactive (black) and back to active (white) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
32 in computer monitor
- Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
32 in computer monitor
- Power consumption is measured in watts.
32 in computer monitor
- Delta-E: Color accuracy is measured in delta-E; the lower the delta-E, the more accurate the color representation. A delta-E of below 1 is imperceptible to the human eye. Delta-Es of 2 to 4 are considered good and require a sensitive eye to spot the difference.
32 in computer monitor
- Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.
32 inch Monitor 1080p

The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.
32 in computer monitor
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit’s design. The main measurements for display devices are: width, height, total area and the diagonal.
32 in computer monitor
The size of a display is usually by monitor manufacturers given by the diagonal, i.e. the distance between two opposite screen corners. This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use. Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass). This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
32 in computer monitor
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger visible area than an eighteen-inch cathode ray tube.
32 in computer monitor
The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen. The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
32 in computer monitor
32 in computer monitor
The first computer monitors used cathode ray tubes (CRTs). Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis. The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time. High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
32 in computer monitor
Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays, but color display capability was already a standard feature of the pioneering Apple II, introduced in 1977, and the specialty of the more graphically sophisticated Atari 800, introduced in 1979. Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality. Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors. In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[3]
32 in computer monitor
By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable. During the following decade, maximum display resolutions gradually increased and prices continued to fall. CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[4] CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious. The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
32 in computer monitor
32 in computer monitor
There are multiple technologies that have been used to implement liquid crystal displays (LCD). Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT. Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT). As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
32 in computer monitor
TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[5]
32 inch monitors
The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors. Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999. In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[4] The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter. The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[6] On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[7] is set to a sufficiently high value. LCD monitors have now very high temporal accuracy and can be used for vision research.[8]
32 inch monitors
High dynamic range (HDR)[7] has been implemented into high-end LCD monitors to improve color accuracy. Since around the late 2000s, widescreen LCD monitors have become popular, in part due to television series, motion pictures and video games transitioning to high-definition (HD), which makes standard-width monitors unable to display them correctly as they either stretch or crop HD content. These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars. Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents. They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
32 Monitor
32 Monitor
Organic light-emitting diode (OLED) monitors provide higher contrast and better viewing angles than LCDs but they require more power when displaying documents with white or bright backgrounds and have a severe problem known as burn-in.
32 Monitor
The performance of a monitor is measured by the following parameters:
32″ computer Monitor
- Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
32″ computer Monitor
- Color depth is measured in bits per primary color or bits for all colors.
32″ computer Monitor
- Gamut is measured as coordinates in the CIE 1931 color space. The names sRGB or AdobeRGB are shorthand notations.
32″ computer Monitor
- Aspect ratio is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
32″ computer Monitor
- Viewable image size is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
32″ computer Monitor
- Display resolution is the number of distinct pixels in each dimension that can be displayed. For a given display size, maximum resolution is limited by dot pitch.
32″ computer Monitor
- Dot pitch is the distance between sub-pixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
32″ computer Monitor
- Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
32″ computer Monitor
- Response time is the time a pixel in a monitor takes to go from active (white) to inactive (black) and back to active (white) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
32″ computer Monitor
- Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
32″ computer Monitor
- Power consumption is measured in watts.
32″ computer Monitor
- Delta-E: Color accuracy is measured in delta-E; the lower the delta-E, the more accurate the color representation. A delta-E of below 1 is imperceptible to the human eye. Delta-Es of 2 to 4 are considered good and require a sensitive eye to spot the difference.
32″ computer Monitor
- Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.
32 Monitor

32 inch monitors
The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.
32 Monitor
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit’s design.
32 inch monitors
The main measurements for display devices are: width, height, total area and the diagonal.
32 Monitor
The size of a display is usually by monitor manufacturers given by the diagonal, i.e. the distance between two opposite screen corners.
32 inch monitors
This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use.
32 inch monitors
Being circular, it was the external diameter of the glass envelope that described their size.
32 inch monitors
Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass).
32 inch monitors
This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
32 Monitor
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display.
32 inch Monitor 1080p
This meant that an eighteen-inch LCD had a larger visible area than an eighteen-inch cathode ray tube.
32 inch Monitor 1080p
The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen.
32 monitor
The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
32 Monitor
32 Monitor
The first computer monitors used cathode ray tubes (CRTs).
32 inch monitors
Prior to the advent of home computers in the late 1970s, it was common for a video display terminal (VDT) using a CRT to be physically integrated with a keyboard and other components of the system in a single large chassis.
32 inch monitors
The display was monochrome and far less sharp and detailed than on a modern flat-panel monitor, necessitating the use of relatively large text and severely limiting the amount of information that could be displayed at one time.
32 inch monitors
High-resolution CRT displays were developed for the specialized military, industrial and scientific applications but they were far too costly for general use.
32 Monitor
Some of the earliest home computers (such as the TRS-80 and Commodore PET) were limited to monochrome CRT displays.
32 inch Monitor 1080p
But color display capability was already a standard feature of the pioneering Apple II, introduced in 1977.
32 inch Monitor 1080p
The specialty of the more graphically sophisticated Atari 800, introduced in 1979.
32 inch monitors
Either computer could be connected to the antenna terminals of an ordinary color TV set or used with a purpose-made CRT color monitor for optimum resolution and color quality.
32 inch monitors
Lagging several years behind, in 1981 IBM introduced the Color Graphics Adapter, which could display four colors with a resolution of 320 x 200 pixels, or it could produce 640 x 200 pixels with two colors.
32 inch monitors
In 1984 IBM introduced the Enhanced Graphics Adapter which was capable of producing 16 colors and had a resolution of 640 x 350.[3]
32 Monitor
By the end of the 1980s color CRT monitors that could clearly display 1024 x 768 pixels were widely available and increasingly affordable.
32 inch monitors
During the following decade, maximum display resolutions gradually increased and prices continued to fall.
32 inch monitors
CRT technology remained dominant in the PC monitor market into the new millennium partly because it was cheaper to produce and offered to view angles close to 180 degrees.[4]
32 inch monitors
CRTs still offer some image quality advantages[clarification needed] over LCDs but improvements to the latter have made them much less obvious.
32 inch monitors
The dynamic range of early LCD panels was very poor, and although text and other motionless graphics were sharper than on a CRT, an LCD characteristic known as pixel lag caused moving graphics to appear noticeably smeared and blurry.
32 Monitor
32 Monitor
There are multiple technologies that have been used to implement liquid crystal displays (LCD).
32 inch monitors
Throughout the 1990s, the primary use of LCD technology as computer monitors was in laptops where the lower power consumption, lighter weight, and smaller physical size of LCDs justified the higher price versus a CRT.
32 inch monitors
Commonly, the same laptop would be offered with an assortment of display options at increasing price points: (active or passive) monochrome, passive color, or active matrix color (TFT).
32 inch monitors
As volume and manufacturing capability have improved, the monochrome and passive color technologies were dropped from most product lines.
32 inch monitors
TFT-LCD is a variant of LCD which is now the dominant technology used for computer monitors.[5]
32 Monitor
The first standalone LCDs appeared in the mid-1990s selling for high prices. As prices declined over a period of years they became more popular, and by 1997 were competing with CRT monitors.
32 inch monitors
Among the first desktop LCD computer monitors was the Eizo L66 in the mid-1990s, the Apple Studio Display in 1998, and the Apple Cinema Display in 1999.
32 inch monitors
In 2003, TFT-LCDs outsold CRTs for the first time, becoming the primary technology used for computer monitors.[4]
32 inch monitors
The main advantages of LCDs over CRT displays are that LCDs consume less power, take up much less space, and are considerably lighter.
32 inch monitors
The now common active matrix TFT-LCD technology also has less flickering than CRTs, which reduces eye strain.[6]
32 inch monitors
On the other hand, CRT monitors have superior contrast, have a superior response time, are able to use multiple screen resolutions natively, and there is no discernible flicker if the refresh rate[7] is set to a sufficiently high value.
32 inch monitors
LCD monitors have now very high temporal accuracy and can be used for vision research.[8]
32 Monitor
High dynamic range (HDR)[7] has been implemented into high-end LCD monitors to improve color accuracy.
32 inch monitors
Since around the late 2000s, widescreen LCD monitors have become popular.
32 inch computer Monitor
In part due to television series, motion pictures and video games transitioning to high-definition (HD).
32 inch computer Monitor
This makes standard-width monitors unable to display them correctly as they either stretch or crop HD content.
32 inch monitors
These types of monitors may also display it in the proper width, however they usually fill the extra space at the top and bottom of the image with black bars.
32 inch monitors
Other advantages of widescreen monitors over standard-width monitors is that they make work more productive by displaying more of a user’s documents and images, and allow displaying toolbars with documents.
32 inch monitors
They also have a larger viewing area, with a typical widescreen monitor having a 16:9 aspect ratio, compared to the 4:3 aspect ratio of a typical standard-width monitor.
32 Monitor
32 inch computer Monitor
Organic light-emitting diode (OLED) monitors provide higher contrast and better viewing angles than LCDs but they require more power when displaying documents with white or bright backgrounds and have a severe problem known as burn-in.
32 Monitor
The performance of a monitor is measured by the following parameters:
32 inch monitors
- Luminance is measured in candelas per square meter (cd/m2 also called a Nit).
32 inch computer Monitor
- Color depth is measured in bits per primary color or bits for all colors.
32 inch computer Monitor
- Gamut is measured as coordinates in the CIE 1931 color space. The names sRGB or AdobeRGB are shorthand notations.
32 inch computer Monitor
Aspect ratio is the ratio of the horizontal length to the vertical length. Monitors usually have the aspect ratio 4:3, 5:4, 16:10 or 16:9.
32 inch computer Monitor
- Viewable image size is usually measured diagonally, but the actual widths and heights are more informative since they are not affected by the aspect ratio in the same way. For CRTs, the viewable size is typically 1 in (25 mm) smaller than the tube itself.
32 inch computer Monitor
- Display resolution is the number of distinct pixels in each dimension that can be displayed. For a given display size, maximum resolution is limited by dot pitch.
32 inch computer Monitor
- Dot pitch is the distance between sub-pixels of the same color in millimeters. In general, the smaller the dot pitch, the sharper the picture will appear.
32 inch computer Monitor
- Refresh rate is the number of times in a second that a display is illuminated. Maximum refresh rate is limited by response time.
32 inch computer Monitor
- Response time is the time a pixel in a monitor takes to go from active (white) to inactive (black) and back to active (white) again, measured in milliseconds. Lower numbers mean faster transitions and therefore fewer visible image artifacts.
32 inch computer Monitor
- Contrast ratio is the ratio of the luminosity of the brightest color (white) to that of the darkest color (black) that the monitor is capable of producing.
32 inch computer Monitor
- Power consumption is measured in watts.
32 inch computer Monitor
- Delta-E: Color accuracy is measured in delta-E; the lower the delta-E, the more accurate the color representation. A delta-E of below 1 is imperceptible to the human eye. Delta-Es of 2 to 4 are considered good and require a sensitive eye to spot the difference.
32 inch computer Monitor
- Viewing angle is the maximum angle at which images on the monitor can be viewed, without excessive degradation to the image. It is measured in degrees horizontally and vertically.
32 Monitor

32 inch computer Monitor
The area, height and width of displays with identical diagonal measurements vary dependent on aspect ratio.
32 inch computer Monitor
On two-dimensional display devices such as computer monitors the display size or view able image size is the actual amount of screen space that is available to display a picture, video or working space, without obstruction from the case or other aspects of the unit’s design.
32 inch Monitor 1080p
The main measurements for display devices are: width, height, total area and the diagonal.
32 inch computer Monitor
The size of a display is usually by monitor manufacturers given by the diagonal, i.e. the distance between two opposite screen corners.
32 inch computer Monitor
This method of measurement is inherited from the method used for the first generation of CRT television, when picture tubes with circular faces were in common use.
32 inch computer Monitor
Being circular, it was the external diameter of the glass envelope that described their size. Since these circular tubes were used to display rectangular images, the diagonal measurement of the rectangular image was smaller than the diameter of the tube’s face (due to the thickness of the glass).
32 inch computer Monitor
This method continued even when cathode ray tubes were manufactured as rounded rectangles; it had the advantage of being a single number specifying the size, and was not confusing when the aspect ratio was universally 4:3.
32 inch computer Monitor
With the introduction of flat panel technology, the diagonal measurement became the actual diagonal of the visible display. This meant that an eighteen-inch LCD had a larger visible area than an eighteen-inch cathode ray tube.
32 inch computer Monitor
The estimation of the monitor size by the distance between opposite corners does not take into account the display aspect ratio, so that for example a 16:9 21-inch (53 cm) widescreen display has less area, than a 21-inch (53 cm) 4:3 screen.
32 inch computer Monitor
The 4:3 screen has dimensions of 16.8 in × 12.6 in (43 cm × 32 cm) and area 211 sq in (1,360 cm2), while the widescreen is 18.3 in × 10.3 in (46 cm × 26 cm), 188 sq in (1,210 cm2).
32 inch computer Monitor
In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that allowed these machines to work.
32 inch computer Monitor
Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers.